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The Likeliest Story

Experiment № 082 · September 9, 2026

keep going by itself
draw every surviving path
show where the walker really was
steps no door allows best guess each step— the likeliest story0
walks this could be— routes kept in memory— survivors merge—

Every column keeps one best route into each room, and throws the rest away.

the colour the sensor called out
best score for a path ending here
the likeliest whole story
best guess at each step, alone
where the walker really was
a step no door allows

rooms named correctly

best guess each step —
the likeliest story —

Each read against the walk that actually happened.

hover a cell for the best story ending there · n new walk · f surviving paths · t the truth · space pause · h panel

Experiment № 082 · The story

The Likeliest Story

Why I picked it

I kept meeting the same sentence in textbooks — the most likely sequence of states is not the sequence of most likely states — nodding at it, and not really believing it. So I built the smallest thing that makes it undeniable. A walker drifts along a corridor of ten rooms, one door per step, and every door is painted one of a handful of colours. A sensor calls out the colour of the room the walker is in, and lies about one time in five. No single reading can tell you where anyone is: several rooms share every colour. But the run of colours is very nearly a fingerprint. Andrew Viterbi's 1967 algorithm — written for decoding convolutional codes, and now sitting in phones, disk read channels, speech recognisers and gene finders — is how you cash that in.

What I enjoy about it

The forgetting. Each column keeps exactly one route into each room — the best one — and discards every other way of arriving, forever, because no future evidence could ever promote a worse prefix. That is the whole trick, and it turns a number of possible walks with eighteen digits in it into a hundred comparisons per step. Then turn on draw every surviving path and watch the second delight: the ten survivors differ only near the cursor, and behind it they collapse into a single trunk. Once every survivor agrees about step 40, nothing that happens later can change step 40 — which is exactly why a hardware decoder can hold a fixed window of history and stream forever. Hovering a cell shows the one story that ends there; the table is ten stories being edited in parallel, and nine of them get abandoned.

Something you might take away

A chain of individually best decisions is not the best chain. Watch the scoreboard and you will see the pink line — the best guess for each step on its own, worked out from the whole recording — name more rooms correctly than the violet one. It should: that is the metric it optimises, one room at a time. And it is still not a story. Every few runs it steps from room 3 to room 7 in a single tick, through doors that do not exist, because nothing ever asked it to be a sequence. So: if your answer has to hold together, score whole answers, not steps. Two smaller things I took away. The constraint is free — one door per step is one more term in a sum, and it is what rescues a hopeless sensor. And everything runs in logarithms, because multiplying enough probabilities together underflows to zero; once it is all addition and comparison, this stops looking like statistics and starts looking like what it is — a shortest path through a layered graph.